• ArtificialHoldings@lemmy.world
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    10 hours ago

    There are so few open source games, they have just cemented a permanent audience for themselves for the next 10 years by announcing this.

  • maniacalmanicmania@aussie.zone
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    1 day ago

    This is uncharted territory and we are essentially running an experiment. For this reason we’re not licensing or open sourcing the game’s assets - the art, music, and IP will still be protected for the time being. But all of the code that makes the game run will be made public. We have not chosen the exact license under which we will be open sourcing the game’s code, but it will be one of the OSI’s approved open source licenses.

    • 3DMVR@lemm.ee
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      5 hours ago

      that makes sense, especially if they buy it and dont make it

    • Blackmist@feddit.uk
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      22 hours ago

      That’s fair enough. They still need to be a business after all.

      Id open sourced Doom and Quake decades ago, but you still can’t just have all the assets for nothing.

  • popcar2@programming.dev
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    22 hours ago

    That’s… Kind of insane! I’ve been following Bitcraft every now since it got announced but I never expected them to go to this direction. The blog post makes sense but I’m curious what license they’re going to use. It could be a legal minefield to try and stop people from stealing the game, re-branding it, then profiting off of it.

    It’ll be really curious to see how this plays out because there isn’t really any major games that went open source, much less one that’s going to be actively monetized like Bitcraft.

    Our focus will be on a smooth and successful Early Access launch on Steam, which is our highest priority. Only once we are happy with the state of the game will we start the process of open sourcing BitCraft.

    Anyway, it sounds like open-sourcing the game might take a while. I hope early access works out for them.

    • 3DMVR@lemm.ee
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      5 hours ago

      Asset flips aren’t as straightforward and easy as ppl claim, but yeah will be a thing prob a non issue like red eclipses crypto clones

  • chonkyninja@lemmy.world
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    18 hours ago

    Never heard of it, nor played it. But I’ll definitely buy a copy to support development and future curious minds!

  • Dremor@lemmy.worldM
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    24 hours ago

    That’s the kind of move I like to see.

    I worked on a fork of another Open-Sourced MMO (forked from Ryzom Online). Lot of nice idea (like spell crafting, among other), but the tech stack and system was so old it was more a pain than anything. You couldn’t even jump in that games 😂.

  • A_Union_of_Kobolds@lemmy.world
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    24 hours ago

    Neat! I’ll wishlist it but I doubt my PC can handle it worth a damn. Hopefully it comes to PS5 and my bros and I can start us a nice little commune!

    A social-focused sandbox MMO could be a nice place to show anarchist concepts to people tbh