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Joined 1 year ago
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Cake day: December 18th, 2023

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  • I tried a bunch of these today and yesterday.

    In the “Shut Up and Take My Money” tier:

    • Bits & Bops - Sure, it’s a total Rhythm Heaven clone but, hey, why mess with a winning formula? Still, I worry about devs borrowing this heavily from Nintendo titles these days 😬
    • Dispatch - I only needed 10 minutes with this to know I’m sold. The animation is gorgeous and it has a hell of a cast. Between this and Expedition 33, how are new studios getting these people!?
    • Mina the Hollower - Shovel Knight’s the best retro game I’ve seen and I didn’t need to see much of Mina to know that Yacht Club delivered again. It’s got a Zelda vibe (the jump especially feels just like it did in Link’s Awakening) along with all that other 8-bit-with-present-day-game-design goodness. I also cut this one short so I can enjoy it in full later. Day 1 for me.

    Pretty good but a couple hiccups:

    • Forestrike - Hey, PlayStation gamepad glyphs! Always appreciated. Outstanding atmosphere in general. The pixel graphics are interesting; the character design reminds me of old Sierra games. I wonder if at some point during dev they considered just not going roguelite? There’s real storytelling talent here and I think a linear game with increasing complexity might have been even better (and helped to not undercut the narrative as roguelite progression tends to do).
    • inKonbini - Very short demo, but the gameplay seems it’d be good and vibe is cozy. Really strange that the written Japanese is gibberish. It seems too elaborate to be placeholder text, so I wonder what the story there is? It takes me out of the life sim aspect of this a bit.
    • MIO: Memories in Orbit - This one was up and down for me across the board: music, gameplay, systems, visuals. The tutorial sections are outstanding work and worth the download for that alone (there’s one right away). While I think the metroidvania design here is good, I wasn’t sold on the graphics. At times it’s difficult to parse out what’s a platform and what’s background, and there are weird blind spots with camera on top of that. I also can’t believe they went with the map system from Hollow Knight, the only real negative of that game.

    Not for me:

    • BALL X PIT - The gameplay pacing on this is unpleasant, with the roguelite elements stopping the action too much. Kept wanting to get into a flow state and was constantly interrupted.
    • Bloodgrounds - All the other demos I played came ready with story and this one feels underbaked in that department. What I played of the demo was almost all gameplay. Didn’t see much that sets it apart from the pack.
    • Dice Gambit - I don’t think this strategy game gets the basics down well enough to add on the dice layer. Feels like one move should be guaranteed regardless of rolls (and lack of move undo is unfortunate also). The art style also isn’t for me.

  • Aphelion: I’ve been kinda out on Don’t Nod but the trailer tells me they at least still know how to pick licensed music.

    Beast of Reincarnation: Didn’t know Game Freak had this in them. Still wouldn’t recommend going anywhere near their stuff without seeing reviews first.

    The Blood of Dawnwalker: This is my dark horse pick coming out of this week’s showcases. Yeah, it’s a Witcher clone from CD Projekt devs, but it only needs to capture some of the Witcher magic to be great. The publisher is curious, though. This has to be Bamco’s biggest swing with a Western studio yet, right?

    Persona 4 Revival: Little more than a title card reveal. Honestly, the timeline for this one works for me. No way it comes out this year, and I’m still relatively fresh off Metaphor. Good name, too. “Revival” is a very TV-coded hype term.






  • Played through the demo for this and thought it wasn’t bad. The tutorial sections are big highlights, which I think is smart design for a metroidvania. Enjoyed this overall more than Nine Sols, which I didn’t like anywhere near as much as seemingly everyone did.

    Biggest negative is that it uses Hollow Knight’s map system, which was easily my least favorite part of that game.