

OK, but you didn’t say that. You said worth the $/h, which is a common metric people use but is less than worthless.
$/h is useful because it isa universally transferable measure. Enjoyment is not, but is actually what we care about.
I’m just trying to work to remove $/h as something people discuss, because it’s ruined so many games.
Do you play many indie games? I feel like they’ve taken most of these formulas and really expanded on them, way more than Nintendo will do.