Does Nintendo let you play content that you accidentally downloaded from the high seas? And do you need to worry about Nintendo killing your account for doing such a thing?
no, they don’t. but the game has been out for 5 years at this point.
articles like these seem quite pointless to anyone who doesn’t already own a switch 2. and possibly pointless even to people who own a switch 2, but have already played cyberpunk on better or similar hardware.
this article is an attempt to pat a multi billion dollar company on the back so it doesn’t feel as bad that people aren’t racing out to buy their 5-year-late, overpriced attempts to dominate the handheld market again.
Possibly the dumbest take I’ve ever seen on this site, are you saying an article objectively comparing the performance of two handhelds is “an attempt to pat a multi billion dollar company on the back”?
articles like these seem quite pointless to anyone who doesn’t already own a switch 2.
“Performance comparisons are pointless if the results aren’t what I like”, I’m sure if the steam deck performed a lot better you would be in the comments singing praises for it. Digital foundry have been comparing performance for many years but suddenly now their findings are worthless.
They disclosed it many times and have talked about that video often, it doesn’t affect their content. I didn’t like it either but acting like they’re not trustworthy because of one time they were sponsored is dumb
Well, at least for the physical edition, they have to account for the cost of the 64 GB game card they are using. Wasn’t that rumored to cost like $16 a piece?
I highly doubt it costs that much. You can buy 64GB SD cards for ~$10 retail, which includes:
margin for retailer
margin for company “making” it
margin for factory producing it
If each step is something like 50% markup (not unheard of), the cost to actually get these things from a factory is probably about $2. Make it a bit more expensive because the packaging is unique to Nintendo, and their quantities are probably a bit less than regular retail SD cards, so maybe it’s like $5 per card.
That’s a lot more than an optical disk, which are probably under $1, but nothing too crazy.
I have no special insight here, just some general understanding of how retail works.
There isn’t official pricing nor reliable sources out there so I’m going by rumors.
With your calculation you have to keep in mind that the Switch 2 cards have to somewhat match microSD Express speeds, so a more accurate comparison would be these, but they aren’t available in 64 GB sizes.
All I’ve heard is that they’re expensive and with the larger sizes often required for Switch 2 games it’s an even bigger problem than with Switch (1). These key cards exist for a reason. And I’d bet Nintendo takes a margin on these instead of only requiring the publisher to cover the manufacturing costs.
Yeah, I assume the key cards have a bit of margin, but they probably need to keep margins low on 64GB cards or devs won’t bother, and physical media does have value for Nintendo’s target market.
In theory it makes sense but in the past buying digitally as opposed to physically hasn’t netted anyone any savings. And with the new system where the card doesn’t even hold the actual game, it’s an even worse offering.
Buying on PC is a lot cheaper than buying on consoles typically, especially after a year or two, and PC sales are mostly (all?) digital now.
And the thing about cartridges not holding the game is limited to specific games, devs still have the option of putting the full game on a cartridge instead of the license option. All that happened here is that devs got another option on how to sell their game, so if you want to gift someone a digital game but want a physical item to give to them, the license on cartridge option is perfect, and AFAIK it preserves the ability to resell the game (may be dependent on the game though).
Nintendo aren’t the ones who set the price
At least e.g. steam can’t arbitrarily choose to brick your colputer
Does Nintendo let you play content that you accidentally downloaded from the high seas? And do you need to worry about Nintendo killing your account for doing such a thing?
no, they don’t. but the game has been out for 5 years at this point.
articles like these seem quite pointless to anyone who doesn’t already own a switch 2. and possibly pointless even to people who own a switch 2, but have already played cyberpunk on better or similar hardware.
this article is an attempt to pat a multi billion dollar company on the back so it doesn’t feel as bad that people aren’t racing out to buy their 5-year-late, overpriced attempts to dominate the handheld market again.
Possibly the dumbest take I’ve ever seen on this site, are you saying an article objectively comparing the performance of two handhelds is “an attempt to pat a multi billion dollar company on the back”?
“Performance comparisons are pointless if the results aren’t what I like”, I’m sure if the steam deck performed a lot better you would be in the comments singing praises for it. Digital foundry have been comparing performance for many years but suddenly now their findings are worthless.
Yeah they’d never shill for Nintendo and fail to disclose it was an ad https://m.youtube.com/watch?v=V10wHzV5zp0
They disclosed it many times and have talked about that video often, it doesn’t affect their content. I didn’t like it either but acting like they’re not trustworthy because of one time they were sponsored is dumb
They’re literally selling faster than the original Switch, what the fuck are you smoking?
Well, at least for the physical edition, they have to account for the cost of the 64 GB game card they are using. Wasn’t that rumored to cost like $16 a piece?
I highly doubt it costs that much. You can buy 64GB SD cards for ~$10 retail, which includes:
If each step is something like 50% markup (not unheard of), the cost to actually get these things from a factory is probably about $2. Make it a bit more expensive because the packaging is unique to Nintendo, and their quantities are probably a bit less than regular retail SD cards, so maybe it’s like $5 per card.
That’s a lot more than an optical disk, which are probably under $1, but nothing too crazy.
I have no special insight here, just some general understanding of how retail works.
There isn’t official pricing nor reliable sources out there so I’m going by rumors.
With your calculation you have to keep in mind that the Switch 2 cards have to somewhat match microSD Express speeds, so a more accurate comparison would be these, but they aren’t available in 64 GB sizes.
All I’ve heard is that they’re expensive and with the larger sizes often required for Switch 2 games it’s an even bigger problem than with Switch (1). These key cards exist for a reason. And I’d bet Nintendo takes a margin on these instead of only requiring the publisher to cover the manufacturing costs.
Yeah, I assume the key cards have a bit of margin, but they probably need to keep margins low on 64GB cards or devs won’t bother, and physical media does have value for Nintendo’s target market.
In theory it makes sense but in the past buying digitally as opposed to physically hasn’t netted anyone any savings. And with the new system where the card doesn’t even hold the actual game, it’s an even worse offering.
Buying on PC is a lot cheaper than buying on consoles typically, especially after a year or two, and PC sales are mostly (all?) digital now.
And the thing about cartridges not holding the game is limited to specific games, devs still have the option of putting the full game on a cartridge instead of the license option. All that happened here is that devs got another option on how to sell their game, so if you want to gift someone a digital game but want a physical item to give to them, the license on cartridge option is perfect, and AFAIK it preserves the ability to resell the game (may be dependent on the game though).
Cyberpunk is on a 64 GB card that holds the entire game.
My point is that Nintendo does play a big factor in the price choice.