• elgordino@fedia.io
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    22 hours ago

    My friend group enjoyed Splitgate 1 but we just bounced off Splitgate 2. It just wasn’t fun. Portals seemed to be an afterthought, rather than fundamental to the gameplay. Also the maps we played seemed to be tighter and less arena based.

    Still not sure why they decided to do ‘2’ rather than continuing to iterate on the first one really.

    • ZoteTheMighty@lemmy.zip
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      16 hours ago

      I think the reason you pivot to 2 is always because execs say that they didn’t monetize enough early enough and it’s best to just try again with the week 1 sales peak because they’re short sighted idiots. Splitgate 1 was a game worth revisiting for months, but 2 isn’t going to hold your attention for a weekend.

    • ampersandrew@lemmy.world
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      21 hours ago

      I recall them saying that their tech stack in the first game couldn’t handle the influx of players that they got at their peak, and that’s what led them to start with a rewrite.

  • awesomesauce309@midwest.social
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    22 hours ago

    When splitgate 1 launched its problem was a lack of polish. They polished it up and made an incredible live service game with terrible cosmetics. Then they gave up on all of that to make call of duty but sometimes there are walls to portal through. Now they are giving up on that and taking it all down. They need to hire an art director to rework it from the ground up and have splitgate 2 be splitgate 1 v2.0