• NuXCOM_90Percent@lemmy.zip
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    13 hours ago

    What? You aren’t a fan of a mandatory minigame that can cause instant failures at any moment and is all but guaranteed to during the lead up to the penultimate dungeon (note: Fail states on that can and should be disabled)? Or are you talking about said penultimate dungeon being nothing but translucent enemies with mind control who respawn unless you do the exact opposite of every other battle in the game and rush in to take out their spawners?

    In all fairness, you can trivialize a lot of the hell in Kingmaker just by metagaming and preparing for the endgame early. If you don’t… yeah.

    Whereas WOTR’s ridiculously plentiful enemy type(s) are much less obnoxious (and very clearly telegraphed the entire game) and they got rid of said endless failstates.

    • VindictiveJudge@lemmy.world
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      11 hours ago

      Kingmaker also has the problem of every encounter being designed for a full party but not actually having access to a full party until late in Act 1, after many mandatory combat encounters. The RNG also seems to hate me.

      • NuXCOM_90Percent@lemmy.zip
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        2 hours ago

        Been a minute but I only remember that being bad for the fight

        spoiler

        against the hive of bug (?) thingies and the evil gnome

        . But I ran a wizard MC so I had CC and light nuking down by then and my party was mostly handling positioning and meat shielding.