Hopefully people can stop with the “I bet Bethesda will take down skyblivion!1!!” comments now. It’s very clear there’s good will between modders and the devs.

  • hydroxycotton@lemmy.world
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    16 hours ago

    “We beat you to it bitches. And while you’ve spent 9 years on your labor of love and and made nothing from it, we will make tens of millions. Here’s a couple copies of our shittily optimized remaster just to rub it in :)”

    Sincerely Todd

    • sp3ctr4l@lemmy.dbzer0.com
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      6 hours ago

      Yep, its a massive corpo style flex, ‘kill them with mandated kindness’ type of move, grin for the cameras as we demean you.

      The Skyblivion devs are almost certainly in mental shambles right now, but they have to put on the happy face.

      Anyone who doesn’t understand this has either never worked in software, or for a large corp, or both.

      • doctorfail@lemmy.world
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        2 hours ago

        I mean:

        1.) It’s Bethesda’s IP

        1. The “remaster” was not just a paint job. That took a whole damn team, a very hard working team, to rebuild the game in UE5.

        2. Skyblivion will probably continue development despite it.

        • sp3ctr4l@lemmy.dbzer0.com
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          15 minutes ago

          None of that changes or even addresses what I said in the comment you are replying to.

          Yes, a corpo flex often involves throwing a ton of money and manpower at something…

          Yes, Skyblivion development will probably continue… doesn’t change the fact that Bethesda just did a giant corpo flex on them.

          The… whole … point of a corpo flex … is to showcase that you have a disproportionate amount of legal and monetary power, and you can use that to humiliate upstarts, show others how insignificant they are.

          Have… you never worked in a large corp? Or… studied how they make business decisions?

          Have you ever worked in software development?

          … never even picked the corpo background for cyberpunk 2077?

    • simple@lemm.eeOP
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      13 hours ago

      Yeah they spent years working on a remaster just to dunk on a small mod team. Next time, Bethesda should ask for fan’s permission to work on the franchise they literally own! /s

      • sp3ctr4l@lemmy.dbzer0.com
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        5 hours ago

        Yeah they spent years working on a remaster just to dunk on a small mod team.

        Yes, that literally is what they did.

        If Skyblivion had released first, even for free, far more people would be going… wait, why would I pay for yet another Bethesda remaster… when a free one already exists?

        This is the company that routinely releases broken buggy games, because they can’t figure out how to actually fix their engine, their games routinely have to be fixed and patched by modders… who keep trying to figure out how to monetize mods or any kind of additional content the way record labels monetize artists.

        At this point, it is difficult for me to think of a game company that is more absuive and exploitative of its most truly dedicated fans… aside from Roblox.

    • _cryptagion [he/him]@lemmy.dbzer0.com
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      8 hours ago

      It’s ironic that you’re looking at this from the same angle that you accuse Bethesda of. The Skyblivion team didn’t start this “labor of love”, as you correctly put it, to earn money. Yet all you can think about is how much money you think they’re missing out on. It really shows what your values in life are.

      • sp3ctr4l@lemmy.dbzer0.com
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        6 hours ago

        … They call it a labor of love, without the stated goal of making money…

        Because if their stated goal was to make money, Bethesda would sue them into poverty induced early graves.

    • "no" banana@lemmy.world
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      11 hours ago

      Isn’t that just unnecessarily cynical. Can’t Bethesda appreciate what the Skyblivion people are doing, knowing that they’ll appreciate the gesture?

      • sp3ctr4l@lemmy.dbzer0.com
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        6 hours ago

        Oh, well, ‘Bethesda apprectiating what the Skyblivion people are doing’ would look something like hiring the mod team to complete their work in house, as an actual official product.

        … So that they could be, you know, paid for their passionate work.

        Passion doesn’t pay bills.

        Does… did everyone just now not remember how that was a thing that used to happen? Mod teams actually getting hired, paid?

        Particularly with Valve, back in the late 90s through 00’s?

        • "no" banana@lemmy.world
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          6 hours ago

          I’m just saying they could appreciate something in a “hey that’s pretty cool” way, and at the same time have no interest in them actually being part of Bethesda itself. ¯\_(ツ)_/¯

    • Gibibit@lemmy.world
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      16 hours ago

      Its kind of ironic that all you’re thinking about is money while these modders are doing it for the love of the craft. Sure everyone would love to see a paid release of Skyblion on Steam like Valve allowed with Black Mesa, but the modders are building this regardless.

      • sp3ctr4l@lemmy.dbzer0.com
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        6 hours ago

        Bethseda certainly wouldn’t love to see that, they’d sue them into… ahem, well, Oblivion, if they tried.