I tried running a 2nd instance of Roblox simultaneously on macos 15 with another account but this shows up, if my mac can handle it then why can’t it just let me do it? If I have two copies of an app like Roblox in separate User/Applications folders, macos moves them to the /Applications/ folder.

Sometimes it won’t run apps claiming to be corrupted, so I then have to do sudo xattr -cr /Applications/someapp.app in the terminal and they run perfectly fine. It always nags me if I download apps from anywhere but mac app store. Some of these messages can only be gotten rid of by disabling system integrity protection, but then macos blocks you from running MAS apps due to having “permissive security”.

I don’t daily drive macOS anymore, I switched to Linux on my M1 mac where I can do whatever the hell I want.

  • fxomt@lemmy.dbzer0.com
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    1 day ago

    I tried running a 2nd instance of Roblox simultaneously on macos 15 with another account

    iirc this isn’t possible with roblox anyway? I mean, sober isn’t official so maybe you can get it to do that.

    Either way, glad to have you here! :D

    • yuri@pawb.social
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      15 hours ago

      iirc this isn’t possible with roblox anyway?

      it for sure was like a decade ago. i have a specific formative memory of using a series of sock puppets to game my way into being the 1,000th unique player on a game i liked a lot.

      i think you could only do 2 simultaneously, and it might’ve been win7 exclusive lmao

      • zzx@lemmy.world
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        8 hours ago

        I’m glad I’m not the only one who played Roblox growing up… But like over a decade ago. Weird to see it still around.

        Random memories:

        • couldn’t figure out how to drive vehicles (equip the drive tool and press T or something)

        • there used to be a FREE currency called TIX that they gutted

        • the old sound effects

        • the old forcefield effect

        • killing yourself precisely so that your head bounced onto the obby’s next spawn point skipping the obstacle

        -games were so much less commercialized, but they were also for the most part games made by other kids, they lacked the labor required to make a GAME game, but had charm. The fun games were FUN, and all they really offered in terms of monetization were VIP t shirts

        • desert Base Battle, ultimate paintball, ultimate build, sword fight on the heights, galleons, work at Pizza place, disaster survival

        • mashing yourself under geometry only slightly higher than you are, and then holding spacebar until you jump so hard your character model shoots out at a random tangent at Mach speed

        • calling my friend to play, using the wireless house phone, holding it against my ear with my shoulder for hours until I got cramps

        • constant status bars at the bottom from scripts included in free models “the maker of this place would like to thank xyzname for using their models!”

        • magic path tools, rocket launchers, slingshots, bombs, swords

        • Roblox is the reason I’m a programmer today, I was diving into LUA when I was a kid