Hey there!

I’m a solo dev working on a sci-fi grand strategy game (I didn’t manage to find if self-promo is allowed so I’ll keep the name for myself).

I was updating my planning and started to think: since my game will be published on Steam, it will be playable on Linux using Compatibility Mode even if I don’t specifically target Linux itself. I myself play on an Ubuntu and this allows me to play almost every Windows game (old ones are more capricious, but recent ones are ok).

So I’m wondering, is there really an advantage to have native Linux support nowadays? As a solo dev, the thing I lack the most is time. The days/weeks/months it would take me to add it and fix all the probable bugs it entails could be used to improve the game itself or add features instead for example.

On a more general note, what do you other Linux players expect from a Linux game?

  • Moog Muskie@lemmy.zip
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    24 days ago

    I really appreciate when a dev puts the extra effort in to make a Linux port, but I can understand when a solo dev such as you doesn’t have much time to spend on porting. To be honest, I’m just happy if the developers at the very least test the game on Linux using Proton and WINE to make sure it’s working well and correctly. That way if making a native port really is that much of a hassle, I expect them to at least test it on Linux. I think that most large teams should make a (good) native port, though.

    • unchartedsectors@lemm.eeOP
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      23 days ago

      I’m using Ubuntu myself to develop actually so I’m kind of doing that all the time. The problem is, my machine isn’t everyone’s machine, my drivers aren’t anyone’s drivers, and so on.

      In the end I think that I’ll try to give Linux builds to testers to see if they report a lot of bugs or not and decide at that moment if it’s too much work or not.

  • cecilkorik@lemmy.ca
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    24 days ago

    If you yourself use/are familiar with Linux and willing to actually test and polish your Linux version to the same standard as your Windows version, then a native Linux version is always appreciated.

    However these days, it’s probably not necessary and a lazy afterthought Linux version is like a bad console port, and because we DO have the option to run the Windows version, it’s probably worse than no Linux version at all.

    So it really depends on your personal feelings towards Linux, and nobody’s going to judge you for not providing a native version you can’t personally test and support. That’s why we have Proton.

  • F04118F@feddit.nl
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    24 days ago

    Steam Deck and Linux desktop user here.

    I wouldn’t prioritize a native Linux binary if I were you. For some of my games that have a native Linux version, I still run the Proton compatibility version instead because it runs better. Proton is insanely well-optimized and adapted to Linux desktops, your own code will have a hard time competing with that.

    Just make sure to pick an engine / tech stack that works well with Proton and find one or more testers who run SteamOS or another Linux distribution.

  • Jakob Fel@retrolemmy.com
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    24 days ago

    Native Linux support is always preferable if the developer can handle it or has the budget to do so. However, as long as it works well via Proton, that’s the important part. I don’t follow him anymore due to several reasons but Gardiner Bryant has a video about this, it’s a pretty solid watch: https://www.youtube.com/watch?v=uScsmjvdwyo