• vividspecter@lemm.eeOP
    link
    fedilink
    English
    arrow-up
    7
    ·
    8 days ago
    • Removed sparse buffer usage that was introduced in DXVK 2.6. This caused all sorts of driver issues that would cause hangs and instability on AMD Vega GPUs and others. (PR #4763) Note: This may increase peak memory usage in some games again.

    On this change, it seems it only affects pre-RDNA1 AMD GPUs and so the feature should continue to work on other GPUs. See: https://github.com/doitsujin/dxvk/pull/4763/

  • DepressedMan@reddthat.com
    link
    fedilink
    English
    arrow-up
    2
    ·
    edit-2
    8 days ago

    Nice. I love this project. Its much much better then wined(wine implementation), but I agree with wine philosophy. Opengl for more devices support was a good choice. Waiting for wine vulkan and wayland implementations.