• Incblob@lemmy.world
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    2 days ago

    While I agree with you, it’s a bit unfair to compare the two.

    DE is “just” a point and click pushed to an absurd level of quality, meaning that most of the production can go into managing a story.

    OW is an fps, meaning you need a gameplay loop, weapons, balancing, environments, etc etc. It’s also a dark satire, not a serious philosophical work like elysium. Reading 10 pages of text on the nature of violence before you get to shoot your gun would not work.

    This doesn’t excuse a weak story, but does explain how it’s much more difficult and costly to fit one in there. (yes bioshock, but those games are the exception in fps games).

    I would love a better story, with a tightly integrated story, that would be very difficult to pull off in the current game dev space at this scale.

    • Sanctus@lemmy.world
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      2 days ago

      I’m gonna be real, with all the material to be inspired by, you dont really have to spend all that much to produce a great story. 1 had all the pieces there, it was just missing that little something that makes it great. It felt like a watered down Monty Python.