Found this on game pass (which I keep meaning to cancel, but here we are). Holy. Shit.
It’s a cute little cell shaded board style game. Might be fun to toy around with… Maybe just a couple more tries…wait what…?
It’s a masterpiece. It’s genius. It’s madness. It’s like Myst shot up the 7th guest and started snorting riddles.
Did anyone else stumble into this labyrinth? I’m obsessed.
I played a ton of it, and it basically consumed everything I did, but after a while I just dropped it. I technically beat the game, but I think it’s probably the worst-kept spoiler that finding the 46th room isn’t finding more than a fraction of the puzzles the game has to offer.
At this point, it’s less of a fun payoff and more of just a feeling of “finally” for the puzzles. There’s a room that allows multiples of another room whose puzzle I never managed to figure out after multiple tries, even with heavy RNG manipulation. I have another puzzle that I have to have specific rooms to place as well, which means more RNG. When it’s giving good puzzles, the game is a wonderful onion. When you’re stuck on a bad one, you’re either cursing the RNG required for it, or wondering how the hell the devs could ever have expected that to be solved (looking at you, Room 8’s predecessor).
I’ve got what feels like a ton left to find, but it kind of feels like I’m at the point where the satisfaction is outweighed by the tedium or the sheer confusion the puzzles have. All that to say that this game has totally been worth it, even if I couldn’t find myself finishing it.
I had the same experience.
Up to room 46, it felt like every failed run built up to your eventual success, like any good roguelite. You failed, but at least gained a bit of knowledge, a permanent upgrade or improvement to the state.
Then you get to a point where each run is less and less rewarding and eventually give up. There’s nothing left to learn or upgrade, it’s now a fight with the RNG.
My opinion is that in the game you should have collected rooms over time, but be able to build the house with whatever tiles you have.
This would still require multiple playthroughs, as you need to rebuild the house for different puzzles, but also removes some of the RNG by tying it to finding new rooms rather than at every door.