This is what I have a problem with. The fan base WAS earned but now is taken for granted.
You can’t just pretend that online play isn’t important for multiplayer games. It’s a huge knock against the titles you mentioned.
Kirby and the Forgotten Land tries so hard to keep gameplay smooth that any enemies more than like 15 feet away drop to 8fps and it still dips when there’s too many effects on screen. Breath of the Wild simply banishes mobs that get too far away (or just run for too long) to keep the memory functional (and many things don’t even render at the edge of bow range). Super Mario Odyssey also aggressively culls actors and gets a bit sad when you force too much on screen (high up in Metro Kingdom, for example) It might not matter to you but it impacts the game enough for me to notice it.
I simply don’t think that you can trust a Nintendo game to be worth the day 1 cost.
I suppose the reason I’m so forgiving of the online features, is that I don’t use them. They’re a nice little addition for sure, but I do not see them as core to the game.
I think it’s embarrassing that they’re sooooo far behind. Definitely if they’re a thing you’re expecting, it’s going to sour your view of the game.
Performance is a personal thing.You’re not alone, it’s a common complaint, I won’t deny that. I’ve played all three of those games, Kirby, Zelda & Mario but never remember having an issue. I’m sure I did, but it never stuck with me. I remember Arceus looking like an GameCube game. But I also remember completing the Pokedex 100%.
I was burned by Super Mario Party, so that franchise is dead to me. Maybe others will burn me too.
I think the Switch 2 launching with just Mario Kart was a huge mistake. No Mario. No Zelda. I can’t remember the last time that happened. Donkey Kong is coming soon, and it’s supposedly similar to Oddessy… But we’ll have to see. There are great DK games, but he’s no Mario and it’s been a while.
This is what I have a problem with. The fan base WAS earned but now is taken for granted.
You can’t just pretend that online play isn’t important for multiplayer games. It’s a huge knock against the titles you mentioned.
Kirby and the Forgotten Land tries so hard to keep gameplay smooth that any enemies more than like 15 feet away drop to 8fps and it still dips when there’s too many effects on screen. Breath of the Wild simply banishes mobs that get too far away (or just run for too long) to keep the memory functional (and many things don’t even render at the edge of bow range). Super Mario Odyssey also aggressively culls actors and gets a bit sad when you force too much on screen (high up in Metro Kingdom, for example) It might not matter to you but it impacts the game enough for me to notice it.
I simply don’t think that you can trust a Nintendo game to be worth the day 1 cost.
I suppose the reason I’m so forgiving of the online features, is that I don’t use them. They’re a nice little addition for sure, but I do not see them as core to the game.
I think it’s embarrassing that they’re sooooo far behind. Definitely if they’re a thing you’re expecting, it’s going to sour your view of the game.
Performance is a personal thing.You’re not alone, it’s a common complaint, I won’t deny that. I’ve played all three of those games, Kirby, Zelda & Mario but never remember having an issue. I’m sure I did, but it never stuck with me. I remember Arceus looking like an GameCube game. But I also remember completing the Pokedex 100%.
I was burned by Super Mario Party, so that franchise is dead to me. Maybe others will burn me too.
I think the Switch 2 launching with just Mario Kart was a huge mistake. No Mario. No Zelda. I can’t remember the last time that happened. Donkey Kong is coming soon, and it’s supposedly similar to Oddessy… But we’ll have to see. There are great DK games, but he’s no Mario and it’s been a while.