Agent Karyo@lemmy.world to Games@lemmy.worldEnglish · 2 days agoGachapwned: How gacha MMOs drown us in progression and randomness | Massively Overpoweredmassivelyop.comexternal-linkmessage-square16fedilinkarrow-up145arrow-down14
arrow-up141arrow-down1external-linkGachapwned: How gacha MMOs drown us in progression and randomness | Massively Overpoweredmassivelyop.comAgent Karyo@lemmy.world to Games@lemmy.worldEnglish · 2 days agomessage-square16fedilink
minus-squarePapstJL4U@lemmy.worldlinkfedilinkEnglisharrow-up6arrow-down2·2 days agoDiablo 1 is at fault - and Diablo 2 the first kingpin. Even without progression tabs people were grinding and hoping for the High rune. What’s kinda funny is thw fact buying progression (i.e. Items and runes) on thoses ‘illegal’ sites was more reasonable in price. The only danger the current iteration of f2p games has, is the graphical fidelity. In other aspects premium games are still better. We just need to teach the new generation, that there is more than f2p.
minus-squareAgent Karyo@lemmy.worldOPlinkfedilinkEnglisharrow-up4·edit-22 days agoDiablo 1 and 2 were totally fine. There was no trash monetiziation around them (haven’t played the remaster of D2, so can’t speak for it).
Diablo 1 is at fault - and Diablo 2 the first kingpin. Even without progression tabs people were grinding and hoping for the High rune.
What’s kinda funny is thw fact buying progression (i.e. Items and runes) on thoses ‘illegal’ sites was more reasonable in price.
The only danger the current iteration of f2p games has, is the graphical fidelity.
In other aspects premium games are still better. We just need to teach the new generation, that there is more than f2p.
Diablo 1 and 2 were totally fine. There was no trash monetiziation around them (haven’t played the remaster of D2, so can’t speak for it).