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Joined 2 years ago
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Cake day: June 8th, 2023

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  • AoE III was excellent. It explored new ideas and did it well. As a long time AoE fan who played all of them since the first, AoE II is massively overhyped, and AoE III is unfairly shit on.

    AoE2 genuinely had a small competitive scene on Voobly and Gameranger. It was being played as a grassroots esport by dedicated fans even before the HD and DE remasters.

    One of the third game’s glaring problems was how poorly balanced it was. IIRC the winning strategy was to play French (who already had overpowered cavalry), rush to the third age and use a particular tech to effectively blockade your opponent’s home city and prevent them from playing anything in their deck.

    Even when AoE3’s Definitive Edition came out, fixed a lot of the balance issues and added a bunch of new civs via expansions, the damage was already done and sales were so low that Microsoft cancelled their latest expansion and halted development a few months ago.

    Also they were voluntold to do Halo Wars, and they did a good job on it. It’s a good game, and it did an excellent job on console with a controller scheme, which was impressive at the time.

    Played the Xbox 360 demo of Halo Wars near its initial release and wasn’t impressed. All I really remember about the game beyond that was how bad the box art looked. I mean those spartans look like they have fucking long giraffe necks.

    Gamepad controls and real time strategy just don’t mix. You either make something so mechanically slow that keyboard & mouse would shit all over that control style, or have to bastardize the game mechanics so much that it’s all but fully automated. The only game I’ve seen remotely work as a gamepad RTS is Tooth and Tail.






  • I’ll add some context, as I actually own a Switch 2 and Mario Kart World.

    The game is full of “intermission tracks”, where the next race starts at the previous track and you effectively drive to the next track for the first two laps, then complete a single lap of the destination track. For example, in the Mushroom Cup, rather than start the second race at Crown City, you’d instead start at Mario Bros Circuit (the 1st track in the cup), drive to Crown City for two “laps” then complete a single lap of Crown City.

    Many people voted Random in online multiplayer instead of picking one of the three interconnecting tracks, because the intermission tracks frankly suck for the most part, and are just straight-line roads. By picking Random, the game would actually pick a completely different course and you’d do a standard 3-lap race, like you would by selecting the course in Time Trial mode.

    At least that’s what used to happen, before the latest patch… Now, random actually picks one of the three interconnecting courses, and no longer picks a random course.

    To be honest, I think intermission tracks only really work in Free Roam and Knockout Tour. It doesn’t feel innovative to effectively drive to the next racetrack when you still have to wait between race results and loading screens.