

Total sales / total releases = average sales per release
You’re welcome, I’m full of super basic math tips!
Total sales / total releases = average sales per release
You’re welcome, I’m full of super basic math tips!
Oh that’s shocking that you bought tabloid speculation /s
Jfc people in here are dense. Most studios aren’t Nintendo-sized
How many games were released annually 20 to 30 years ago vs today?
If it’s so fallacious, why are studio closures accelerating? And no, if you check my sources elsewhere, you can see that what you’re saying is untrue.
Ah, now you’re just trolling. Accusing me of not having sources when nobody else has any valid sources
In case you can’t google, here ya go:
https://en.m.wikipedia.org/wiki/Category:Video_game_companies_disestablished_in_2023 (Click through each year and observe all the companies in financial ruin)
https://kotaku.com/microsoft-activision-blizzard-call-duty-gta-vi-halo-1850391113
https://www.polygon.com/24177290/video-game-industry-layoffs-studio-closures-record
https://www.wired.com/story/2024-was-the-year-the-bottom-fell-out-of-the-games-industry/
https://s3.amazonaws.com/media.mediapost.com/uploads/BAIN-report_gaming-report-2024.pdf
You should go visit every game company and tell them how they are all doing it wrong. You could call yourself the Department of Gaming Efficiency
I pointed to the multiple failed companies and you point to one company as a counter-example. You insult me, but you haven’t seemed to read my points.
Wild that Nintendo hasn’t diversified at all in 20 years to offer new products - oh wait…
Oh? How much did the average CEO make at a recently folded game company?
Holy cherry-picking, Batman!
Yes, the video game industry is doing well because Nintendo’s Q3 ‘22 report is better than their ‘01 report. /s
Billions in revenue is matched by billions in expenses.
Revenue /= profit
Revenues going up doesn’t really provide any evidence for your point
What independent studios are using expensive Beatles songs in their trailers? Most of the failing studios don’t have bloated marketing teams. And no, most games don’t sell tens of millions, let alone within “a month”
Video games were $50 20-30 years ago. Development costs are way higher now and they take longer. With inflation, let alone longer development, you’d expect a more expensive product.
I mean, even with current prices, look at all the studios that went under
The fail mary wasn’t about the catch, it was OPI earlier in the route
Edit: also, the Seahawks won that game lol, not sure what that call has to do with the Lombardi
Google “accounting equation”. That principle applies to profit too
Why do both sides of an equation need to balance?