

Was this the one with the weirdest camera system I’ve ever encountered in a 3d game? I remember just constantly fighting with it.
Also D&D 3e is not something I want to go back to. What a janky system.
Was this the one with the weirdest camera system I’ve ever encountered in a 3d game? I remember just constantly fighting with it.
Also D&D 3e is not something I want to go back to. What a janky system.
It was a good game. Not perfect, but very good.
Even the things I don’t like are pretty minor.
One of the reasons UBI games are trash
I parsed that as “universal basic income games” and was really confused. Ubisoft makes more sense
I found the solo play of both Remnant games really unsatisfying. Slow pacing, uninteresting enemies. Is it much better with friends?
This doesn’t seem like a good idea.
One, releasing should be easy. At my last job, you clicked “new release” or whatever on GitHub. It then listed all the commits for you. If you “need” an Ai to summarize the commits, you fucked up earlier. Write better commit messages. Review the changes. Use your brain (something the AI can’t do) to make sure you actually want all of this to go out. Click the button. GitHub runs checks and you’re done.
Most of the time it took a couple minutes at most to do this process.
Maybe I spend too much time here because I knew what that was before I clicked it
They dont usually have benefits (eg: health insurance) or time off
I bought a couple games on epic when they were cheaper. I don’t think I’d do so again.
There’s probably other stuff I’m not thinking of. It’s just not as good a service.
From the top of my head
I want to like Into the Breach but it’s too stressful. Like, when I fuck up in FTL and the crew dies it sucks, but when I fuck up in Into the Breach and all those civilians die? Oof. They were counting on me!
Javascript is like Dungeons and dragons. It’s a mess, weighed down by legacy decisions, too heavy in some places and too light in others, and used in far more places than it should be. It also has some diehard fans, and some diehard fans who have never used anything else.
I had an issue with installing mint. Never figured it out. Got the older LTS and it worked fine though. Maybe try a different version?
I don’t think I’ve ever bought a microtransaction or cosmetic. I’m doing my part!
*Ok, i think I paid like $5 into warframe after 200 hours, and I used some fake money from google surveys on pokemon go, so I’m not entirely without sin.
But it still spooked Wall Street, as parent company Take-Two Interactive Software Inc.’s shares plummeted as much as 10% following the news.
I think our economy might be predicated entirely on stupid.
Also, $80 is a lot when typical people’s buying power is decreasing. I think like half of americans can’t tank a $500 surprise bill, and they want people to blow nearly 20% of that on a video game? Fuck off, capitalists.
Renting games and music seems like a bad idea to me, but I am in the minority. Buy a new album once a month for $8, after a year I have 12 albums. Pay that to spotify and I have nothing.
Gamepass is priced more aggressively at $12/mo, but I assume it’s a loss so they can eventually raise prices. Even so, if I buy a new somewhat discounted game for $36 every three months, after a year I have four games. With gamepass, I’m pretty sure I end up with nothing.
But I don’t think humans are known for long term thinking.
Magical Diary is a fun little game about being a teenage girl that goes to wizard school. There’s 2 but I only played one: https://store.steampowered.com/app/211340/Magical_Diary_Horse_Hall/
My time at Portia and my time at Sand Rock are pretty chill. They’re kind of like Stardew but 3d, and I liked them more. It has some fighting but it’s very PG cartoon-ish. It has a major mechanic where you just hang out with the NPCs, or go on dates with them. The second game, sand rock, is better but they’re both good: https://store.steampowered.com/app/1084600/My_Time_at_Sandrock/
A friend of mine had a similar thought. He was sitting down to do some work on an open source game, and then was like “Wait. What am I doing?” and he made his own game from scratch. ( This one: https://store.steampowered.com/app/1271280/Rift_Wizard/ - It’s good, but kind of too hard for my brain )
It helped that he a had a lot of xp in game development. I imagine some of the boring, difficult, stuff doesn’t have as many people readily available. There’s a lot of “Why does the game crash if I push the up arrow key when I’m in my inventory, sometimes?” stuff you have to worry about when you’re doing the whole thing.
I see a lot of posts for typescript, but every job also says 100+ applicants. Job market is not looking good
Plus all these places want people to go into the office just-because
Hmmmm… that’s a thinker.
In the older zeldas, you didn’t especially need to fight stuff on the overworld. I’d usually just run by, or kill the ones that were in my way.
In most FromSoft games, you can run past enemies but that can quickly spiral out of control. Killing them gives you time to explore safely, on top of the XP rewarded.
In shooters like Doom, you could probably run past most enemies, but they’ll keep attacking. Clearing them makes you safer.
Monster hunter it’s the whole point of the game.
What games are you thinking of where fighting is pointless? I don’t think it’s “most” games.