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Joined 2 years ago
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Cake day: June 16th, 2023

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  • I really liked it, especially for FPS/TPS

    One thing I think it was missing is some kind of native API. It emulated keyboard/mouse or gamepad, or both. And it kind of worked, but sometimes a bit clunky. Like if you tried to use it as mouse for aiming and as gamepad stick game would be confused and switch control hints from gamepad to keyboard/mouse and back.

    With native API developers could’ve directly implement it as another type of controller and add things like hints saying “use right trackpad to aim”, tweek controls mapping for it’s layout, sensitivity, etc

    Not sure how many developers would’ve supported that though