• Nima@leminal.space
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    2 days ago

    on steam at the moment, Cyberpunk is 20.99.

    Switch 2 version is 69.99

    👋thanks for trying nintendo.

    • JimmyMcGill@lemmy.world
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      18 hours ago

      Or for me it would make CP2077 and hundreds of other games free to play on the Steam deck (since I already own them)

    • Evkob (they/them)@lemmy.ca
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      2 days ago

      If you know where to look, a certain athletic woman can give it to you for free if you’re on a Steam Deck!

      • Owl@mander.xyz
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        23 hours ago

        Or you could reward CDPR for maintaining support and releasing a wonderful DLC for it with a purchase on a platform that lets you own your games (and is incidentally owned by CDPR too)

        • OminousOrange@lemmy.ca
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          21 hours ago

          While I agree that one should support developers of games they enjoy if they are able, I recently tried another playthrough of this game and it reminded me how unpolished it is.

          Things like

          • Quest NPCs taking very robot-like paths while walking (walk straight for 10 steps, turn right 90 degrees instantly, walk straight 5 steps…) instead of something more natural
          • Needing to wait 5 minutes for an NPC to get to a specific spot and/or complete actions before being able to continue conversation. Typically on the fight missions, you’d win the fight, they’d take 30 s to get up, then saunter over (using an unnatural path) to the designated spot, which then took another 10 seconds to activate the speech option finally.
          • Pedestrians diving into the road in front of your car instead of away.

          Perhaps games like GTA spoiled us, but I just found these too annoying to continue.

        • Evkob (they/them)@lemmy.ca
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          11 hours ago

          Sometimes adding the installer as a non-Steam game and running it through Proton works, otherwise I use Lutris. You can find tutorials online for setting it up to use with FitGirl’s installers.

          Although specifically for Cyberpunk 2077 I had issues with the install, so I found a no-install version, I believe from DODI.

          • treyf711@eviltoast.org
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            15 hours ago

            Normally, I would agree with you. In the case of game keys, even though I have a physical cartridge now I have to make sure that servers are still up and available for me to download a game. So the massive market for retro games is kind of null and void if you’ve got a cartridge with nothing but a transferable license agreement on it and no way to actually get the game.

      • mang0@lemmy.zip
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        1 day ago

        At least e.g. steam can’t arbitrarily choose to brick your colputer

      • atticus88th@lemmy.world
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        1 day ago

        Does Nintendo let you play content that you accidentally downloaded from the high seas? And do you need to worry about Nintendo killing your account for doing such a thing?

      • Nima@leminal.space
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        1 day ago

        no, they don’t. but the game has been out for 5 years at this point.

        articles like these seem quite pointless to anyone who doesn’t already own a switch 2. and possibly pointless even to people who own a switch 2, but have already played cyberpunk on better or similar hardware.

        this article is an attempt to pat a multi billion dollar company on the back so it doesn’t feel as bad that people aren’t racing out to buy their 5-year-late, overpriced attempts to dominate the handheld market again.

        • simple@piefed.social
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          1 day ago

          Possibly the dumbest take I’ve ever seen on this site, are you saying an article objectively comparing the performance of two handhelds is “an attempt to pat a multi billion dollar company on the back”?

          articles like these seem quite pointless to anyone who doesn’t already own a switch 2.

          “Performance comparisons are pointless if the results aren’t what I like”, I’m sure if the steam deck performed a lot better you would be in the comments singing praises for it. Digital foundry have been comparing performance for many years but suddenly now their findings are worthless.

        • Zorque@lemmy.world
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          1 day ago

          They’re literally selling faster than the original Switch, what the fuck are you smoking?

      • malwieder@feddit.org
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        1 day ago

        Well, at least for the physical edition, they have to account for the cost of the 64 GB game card they are using. Wasn’t that rumored to cost like $16 a piece?

        • sugar_in_your_tea@sh.itjust.works
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          19 hours ago

          I highly doubt it costs that much. You can buy 64GB SD cards for ~$10 retail, which includes:

          • margin for retailer
          • margin for company “making” it
          • margin for factory producing it

          If each step is something like 50% markup (not unheard of), the cost to actually get these things from a factory is probably about $2. Make it a bit more expensive because the packaging is unique to Nintendo, and their quantities are probably a bit less than regular retail SD cards, so maybe it’s like $5 per card.

          That’s a lot more than an optical disk, which are probably under $1, but nothing too crazy.

          I have no special insight here, just some general understanding of how retail works.

          • malwieder@feddit.org
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            18 hours ago

            There isn’t official pricing nor reliable sources out there so I’m going by rumors.

            With your calculation you have to keep in mind that the Switch 2 cards have to somewhat match microSD Express speeds, so a more accurate comparison would be these, but they aren’t available in 64 GB sizes.

            All I’ve heard is that they’re expensive and with the larger sizes often required for Switch 2 games it’s an even bigger problem than with Switch (1). These key cards exist for a reason. And I’d bet Nintendo takes a margin on these instead of only requiring the publisher to cover the manufacturing costs.

            • sugar_in_your_tea@sh.itjust.works
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              15 hours ago

              Yeah, I assume the key cards have a bit of margin, but they probably need to keep margins low on 64GB cards or devs won’t bother, and physical media does have value for Nintendo’s target market.

        • Geth@lemmy.dbzer0.com
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          1 day ago

          In theory it makes sense but in the past buying digitally as opposed to physically hasn’t netted anyone any savings. And with the new system where the card doesn’t even hold the actual game, it’s an even worse offering.

          • sugar_in_your_tea@sh.itjust.works
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            19 hours ago

            Buying on PC is a lot cheaper than buying on consoles typically, especially after a year or two, and PC sales are mostly (all?) digital now.

            And the thing about cartridges not holding the game is limited to specific games, devs still have the option of putting the full game on a cartridge instead of the license option. All that happened here is that devs got another option on how to sell their game, so if you want to gift someone a digital game but want a physical item to give to them, the license on cartridge option is perfect, and AFAIK it preserves the ability to resell the game (may be dependent on the game though).

          • malwieder@feddit.org
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            24 hours ago

            Cyberpunk is on a 64 GB card that holds the entire game.

            My point is that Nintendo does play a big factor in the price choice.