• 𝕽𝖚𝖆𝖎𝖉𝖍𝖗𝖎𝖌𝖍@midwest.social
    link
    fedilink
    arrow-up
    11
    arrow-down
    2
    ·
    2 days ago

    Eventually, yes. But it’s risky to put timelines on things.

    CPU soured are already not the limiting factor. With enough cores, mobile CPUs are fine for most situations. It’s GPU speed that affects most people, and that’s because of games.

    • GreyEyedGhost@lemmy.ca
      link
      fedilink
      arrow-up
      5
      ·
      1 day ago

      There are 4 main bottlenecks in computers, and they generally take turns being the most relevant. CPU, GPU, RAM, and storage. Bus speed can also be a bottleneck, but that is generally factored in and we know how to make faster buses for the most part, using parallelization if nothing else.

      Right now, for home computer use, GPU is the biggest factor. Good thing, too, because CPUs are plateauing, and will probably require a fundamental change in architecture or programming techniques to get past it.

    • Creat@discuss.tchncs.de
      link
      fedilink
      arrow-up
      9
      ·
      2 days ago

      You still need base CPU speed for a system to be usable. Try running a modern GPU on a 10 year old CPU. It’s even worse for some, where the GPU driver needs a relatively fast CPU for the GPU to run at full speed. Mostly Intel GPUs have this issue, which is sad cause they are the most affordable, but can’t be paired with an just an affordable CPU (or an older one).

      And we’re very far away with RISC-V from the kind of performance your need to run modern games, or even decade old games. Let alone fully utilizing a high end GPU.