“What you see right there is variable pricing,” Bowser told The Washington Post. “We’ll look at each game, really look at the development that’s gone into the game, the breadth and depth of the gameplay, if you will, the durability over time and the repeatability of gameplay experiences.
AKA corporate greed.
Total sales / total releases = average sales per release
You’re welcome, I’m full of super basic math tips!
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And how does average sales per release correlate to development costs? Your argument was “development costs are now higher so game prices should also increase”, and now you are talking about average sales per release.
You might need some comprehension skills before offering other people tips.
Google “accounting equation”. That principle applies to profit too
Why do both sides of an equation need to balance?