I have been avoiding multiplayer Valve games like Counter-Strike 2 and Team Fortress 2, due to their in-game economies that have created an underage gambling gray market, which Valve has done little about. However, I am on Linux, and the choices for multiplayer shooters are few. Besides, my small boycott is not stopping Counter-Strike 2 from being the most played steam game. Are boycotts really the best solution to stop this epidemic in gaming? How can we best prevent these gambling grey markets and the gaming to gambling addiction pipeline?
Realistically, you and the other dozen people here on Lemmy that see this aren’t going to make a difference. Its too far gone. You are free to play or not play whatever you want, but it won’t make any changes to how businesses in the gaming industry monetize their products.
It would be nice if businesses cared about their customers, but money talks way louder than feelings. And there are too many stupid people that will keep paying for Candy Crush MTX.
Personally, I am okay with RNG based rewards that cost real world money if the game is free to play, as long as it offers a way to get the RNG rewards by playing the game even if it is at a reduced rate. Even if it is Pay To Win, at least reviews will tell me going into it so I can decide for myself whether I am okay with potentially playing at a disadvantage or not. In some games that won’t really matter to me, such as if I don’t want to really engage with PvP, for example. But other games that are PvP focused, I probably won’t play unless the rewards are cosmetic only. RNG based rewards that cost real world money in a game that costs money just to gain access to or play the game that are not entirely optional cosmetics are stupid IMO, and so I just don’t buy or play those games. I almost never pay for RNG based rewards anyway, only doing it for games I really enjoy or if there is a collaboration event in the game with an IP I really enjoy, hopefully letting the IP holder know I want more of that IP.
It sucks, but a loss of only 50 or so players from here on Lemmy is nothing to game publishers that gain and lose thousands more players naturally and not because of monetization per week.