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Joined 2 years ago
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Cake day: June 15th, 2023

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  • Super Mecha Champions on PC.

    Yeah, it was a Gacha Battle Royale mobile port. But it was so fun to play. The community was fantastic, except the like 3 cheaters on perpetual ban cycle.

    I loved the character design, and the mecha design. The graphics could age really well being cel-shaded/anime styled. And it was unique in its category, no other BR game lets you play as a pilot and call in a mecha, or battle a mecha as a pilot, or vice versa. And the best part was that the F2P economy was pretty good. Paid players got new characters and mecha a week or two weeks before paid players that haven’t been playing the game. F2P Barnacle players could use currency earned in-game for characters and mecha and it would take maybe a week or so to get the amount needed. You didn’t even have to win, you just had to play. It was great. The cosmetics were well designed too, mostly. Except that one Ventorus skin that made the extra hands a little too big and cover more of the screen than normal.

    Sadly, the servers were shut down by NetEase, probably to make more server space for Marvel Rivals.



  • It would be helpful if you mention the games that are already in this list. Also, are all the players trying to speedrun the game or playing blind? Do cutscenes get skipped? Do the other players see what happened in the game before they started playing?

    A Girl Who Chants Love At the Bound of This World YU-NO took me 80 real world hours to figure out how to get the true ending (branching story, requires specific item usage at specific points in the story), but depending on the platform and intended audience it is not a game I would recommend for streaming. Although the latest remake censors the nudity, its still sexually explicit, and it contains some content I understand is from a different time and culture but I personally find replusive. Beside that stuff the story was fantastic, though. Plus, as a graphic adventure game, it’s probably not ideal.

    But, if Graphic Adventure games aren’t a problem but sexually explicit ones are, Snatcher on the SEGA CD and Policenauts on the SEGA Saturn are both quite lengthy, and lacking in the explicit department. Although Policenauts has a cool feature where loading a game save gives you a summary screen of everything that has happened up to that point, Snatcher does not.

    Metal Gear Solid might be a pretty good one, as I remember the game being quite long, cutscenes included.

    The Legend of Zelda Twilight Princess could be a good pick as well.

    Danganronpa games can be pretty long as well, and are interesting to people who like solving mysteries.

    Shenmue could be a good pick because of its QTE sections, which are pretty fast and easy to lose. And everyone loves to see a streamer lose.

    Silent Hill or Yakuza series might offer something more interesting.

    XCOM 2 can be incredibly punishing to lose, and the game makes it pretty easy to lose.







  • What most people actually object to is a large corporation spending countless resources to vacuum up public data in order to create a privately controlled model.

    I am curious how and why this seems to be viewed differently when it comes to something like proprietary code.

    For example, there are large swaths of publicly available repos of code. Some are licensed under restrictive licenses, and some are public domain. Many are hosted on the Internet, and many more are written in educational books and other such materials you can find in your local library. If a business, large or small, references publicly available information to create its own proprietary code which itself does not contain any actual instances of infringing code (just as AI training data files do not contain any actual images and therefore no actual infringing data), why is that considered okay? It is extremely rare for completely new, original code to be written especially when a publicly available, well known method already exists. Why re-invent the wheel?

    What I mean is, are the people that feel the way you have written upset when they see any project, from any business, large or small, that referenced anything that is publicly available? Are they upset that the names of all the references are not listed in the credits of every project ever? What is their problem with this? Does it matter whether a business that does that has 1000 employees or just 1, since the outcome is more or less the same?

    Additionally, nothing prevents private citizens from doing the exact same thing themselves. A person can go along vacuuming up publicly available data to train a model only they have access to. Would those that you talk about object to that as well?


  • Hm. Not sure how I feel about a company treating an artstyle like it’s their own legally protectable trademark or intellectual property.

    I think the specific IP they have created can be their own to protect, but not the style of artwork. Just like the art style that was popularized by Blizzard’s earlier titles that were later copied in other games (such as Paladins), the artstyle alone should not be enough to initiate legal action.

    When it comes to AI, I can understand people being concerned about “unauthorized use” of training data (which honestly, how is that any different from a human artist seeing an artstyle and creating art inspired by that). At the same time, this could easily be avoided by training data made by artists that mimic the artstyle of Ghibli. If OpenAI hired artists to create artwork that is not of Ghibli property but has the same or very similar artstyle of Ghibli, nobody should have a problem with that. But I have a feeling Ghibli would complain anyway.







  • Realistically, you and the other dozen people here on Lemmy that see this aren’t going to make a difference. Its too far gone. You are free to play or not play whatever you want, but it won’t make any changes to how businesses in the gaming industry monetize their products.

    It would be nice if businesses cared about their customers, but money talks way louder than feelings. And there are too many stupid people that will keep paying for Candy Crush MTX.

    Personally, I am okay with RNG based rewards that cost real world money if the game is free to play, as long as it offers a way to get the RNG rewards by playing the game even if it is at a reduced rate. Even if it is Pay To Win, at least reviews will tell me going into it so I can decide for myself whether I am okay with potentially playing at a disadvantage or not. In some games that won’t really matter to me, such as if I don’t want to really engage with PvP, for example. But other games that are PvP focused, I probably won’t play unless the rewards are cosmetic only. RNG based rewards that cost real world money in a game that costs money just to gain access to or play the game that are not entirely optional cosmetics are stupid IMO, and so I just don’t buy or play those games. I almost never pay for RNG based rewards anyway, only doing it for games I really enjoy or if there is a collaboration event in the game with an IP I really enjoy, hopefully letting the IP holder know I want more of that IP.

    It sucks, but a loss of only 50 or so players from here on Lemmy is nothing to game publishers that gain and lose thousands more players naturally and not because of monetization per week.




  • There are more people buying games now than ever before. 20-30 years ago, games would set sales records selling over 500k copies in a year or two. Nowadays that number is like 13 million in a month. Gaming companys report record profits year over year (except Ubisoft lol) and they monetize games even harder now with microtransactions.

    Prices should be going down. Its not my problem development costs are bloated because dev teams are too big and the marketing team wants to play Beatles music in every trailer. But they’re making it my problem by making me pay for it.

    So I just don’t pay for it. Problem solved. If they go out of business, its their own fault. Not mine. Unfortunately, Nintendo is too big to fail.


  • Okay but NES games are still playable and transferrable. Even earlier games for the first gen consoles like the MagnaVox Odyssey are still playable, and those are far older than one decade. And if it suffers physical damage, even to the point of becoming inoperable, as long as you dumped the ROM of your game you can continue to play it (at least in the US).

    If a ditigal game shop server goes away, you better hope you downloaded your data, and that the hard drive you downloaded the data to never becomes inoperable. Because once that happens, it is gone forever. Even if you technically legally still have the license still to play it, if you tried to bring a legal case about being unable to access a game you paid for, the game publisher can just invoke their right as granted to them by the EULA of the game license you are forced to agree to to use their software (shrinkwrap license) to “revoke your license at any time, for any reason.”

    Much, much harder to do that when someone owns a physical copy of a game, as that would require forcibly removing the physical game from you (AKA theft).