It’s silly to compare Switch 2 sales to Steam Deck sales.

The Switch 2 is a locked-down, vertically integrated platform. There are no ROG Switch 2s. No Lenovo Switch 2s. No Switch laptops or tower PCs with discrete GPUs. If you want to play Mario Kart World, your only option is to buy a Switch 2. Period.

Steam Deck, by contrast, isn’t a platform. It’s just one hardware option—one entry point into the sprawling, open ecosystem known as PC gaming.

Every year, around 245 million PCs are shipped globally. If even 20–25% of those are gaming-focused, that’s 49–61 million gaming PCs annually. Steam Deck is a sliver of that. So of course it won’t outsell a console that’s the only gateway to a major IP.

But that’s exactly the point.

PC gaming is too decentralized for any single device to dominate. The last “PC” that did was the Commodore 64, which sold 12.5–17 million units over 12 years because it was a self-contained platform, unlike modern Windows, Mac, or Linux machines.

That the Steam Deck has sold 4 million units despite competing with every other gaming PC in existence is remarkable. It didn’t just sell—it legitimized a category. Handheld PC gaming is now a thing. That’s why Lenovo, ASUS, and MSI have followed. Even Microsoft is getting in, optimizing Windows for handhelds—something they would never have done if the Steam Deck didn’t hold their feet to the fire.

So no, Steam Deck didn’t outsell the Switch 2. It didn’t need to.

It won by changing the landscape.

    • samus12345@sh.itjust.works
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      1 day ago

      They make great games and they’re a super anti-consumer company. Perfect combination for going out of your way to pirate their games.

      • Psythik@lemm.ee
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        1 day ago

        Meh, personally I haven’t enjoyed a Nintendo game since the GameCube. Every new game they release feels like a rehash of the same shit they’ve been shoveling down our throats since the Wii. Nintendo forgot how to innovate.

        • JackbyDev@programming.dev
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          22 hours ago

          BotW and TotK were both really good. Don’t mistake this as me saying “Nintendo is good actually”, more like a broken clock is right twice a day sort of statement.

          • KuroiKaze@lemmy.world
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            22 hours ago

            Personally I thought botw was pretty mid overall. The world is so empty and there’s no reason to really ever fight anything for the most part. The weapons breaking so easily just cements that. Haven’t played the second tho.

            • JackbyDev@programming.dev
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              13 hours ago

              There’s not a reason to fight most enemies in most video games to be honest. TotK mostly fixed the weapon breaking mechanic in my eyes. They’re much more durable now and last longer when fused (there is generally no reason to not do fusion). The only thing that’s more fun in BotW than TotK is riding a horse through Hyrule field while dodging tons of guardian lasers.

              • jjjalljs@ttrpg.network
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                13 hours ago

                There’s not a reason to fight most enemies in most video games to be honest.

                Hmmmm… that’s a thinker.

                In the older zeldas, you didn’t especially need to fight stuff on the overworld. I’d usually just run by, or kill the ones that were in my way.

                In most FromSoft games, you can run past enemies but that can quickly spiral out of control. Killing them gives you time to explore safely, on top of the XP rewarded.

                In shooters like Doom, you could probably run past most enemies, but they’ll keep attacking. Clearing them makes you safer.

                Monster hunter it’s the whole point of the game.

                What games are you thinking of where fighting is pointless? I don’t think it’s “most” games.

                • JackbyDev@programming.dev
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                  11 hours ago

                  I don’t get this line of thinking… If you’re using arguments like “you can run past them but it’s safer to kill them so they stop attacking” how does that not apply to BotW/TotK? Obviously some eneny camps you ignore because they’re irrelevant, it is an open world game after all, all open world games are like that (many learned the hard way why you should ignore giants in Skyrim lol). But in areas where you’re trying to accomplish something, you “need” to kill them because they’re attacking. That’s still true.

                  You can’t say “I dislike the game because it doesn’t give me a reason to kill enemies” while saying “in Doom you don’t need to kill enemies but it’s easier if you do” when BotW/TotK are both easier if you kill enemies. And I know you’re not the one who said it, but you’re changing the context of the conversation.

                  • jjjalljs@ttrpg.network
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                    11 hours ago

                    I was hoping you would explain what you meant by “There’s not a reason to fight most enemies in most video games to be honest”. I don’t think that’s a true statement. I think most games do give reasons to fight enemies.

                    I haven’t played enough BotW to really weigh in on it, specifically.

                • KuroiKaze@lemmy.world
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                  12 hours ago

                  In Zelda One you definitely needed to kill them because there were several good items to purchase with the rupees.

          • Psythik@lemm.ee
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            21 hours ago

            BotW and TotK are by far the worst Zelda games ever made. What’s the point of having a huge open world if there’s nothing to do in it? Plus there are no real dungeons and there’s barely a plot. It honestly blows my mind that people enjoy those games. Hell, TotK was so lazily slapped together that they couldn’t even bother creating a new map.

            • JackbyDev@programming.dev
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              13 hours ago

              TotK didn’t have real dungeons? Huh? I disagree with that criticism for BotW, but I can at least understand why people say it.

              But I’m not gonna get into this. I like them. They’re very popular. A certain vocal subset of the Zelda fandom hate them. A certain vocal subset of the Zelda fandom has hated a lot of more opinionated Zelda games on release only to view them more favorably later. People loathed Wind Waker on release, but now tons of people love it. I think these games will be viewed more favorably by fans long term. Yes, they’re different from the others, but not all of them need to follow the same formula. Variety is the spice of life.

              For example, I really enjoyed Link’s Awakening HD.

            • slaneesh_is_right@lemmy.org
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              21 hours ago

              I remember when botw came out and some time after it was cracked and you could play it in 4k 60. So i did and i was just like meh. Do i really want to collect all the same shrines in a boring world?