Not sure about adaptation, but all of their games have atrocious performance problems. Bloober is like, the King of Stuttering. Definitely doesn’t help that they use Unreal now, but even when they released Layers of Fear and _observer, the performance of their games have always been bad.
They are heavy-handed and it comes at the expense of atmosphere and tension; a lot of their efforts come across as cheap even though there’re obvious signs of attention and care.
I think the remake of Silent Hill 2 suffers for it. They shouldn’t be given this franchise IMO. You can see it in Layers of Fear and The Medium, and even in The Observer and Blair Witch to some extent.
I like Bloober Team (I’ve played a ton of their games, obviously) but they just haven’t impressed me to the point of convincing me they can remake of Silent Hill properly. It’s an important franchise and they miss the mark on all of the subtleties that made the originals excellent.
Bloober Team again? They have the delicate touch of a rhinoceros on meth. Goddamnit.
Which other games did they adapt… Poorly?
Not sure about adaptation, but all of their games have atrocious performance problems. Bloober is like, the King of Stuttering. Definitely doesn’t help that they use Unreal now, but even when they released Layers of Fear and _observer, the performance of their games have always been bad.
They are heavy-handed and it comes at the expense of atmosphere and tension; a lot of their efforts come across as cheap even though there’re obvious signs of attention and care.
I think the remake of Silent Hill 2 suffers for it. They shouldn’t be given this franchise IMO. You can see it in Layers of Fear and The Medium, and even in The Observer and Blair Witch to some extent.
I like Bloober Team (I’ve played a ton of their games, obviously) but they just haven’t impressed me to the point of convincing me they can remake of Silent Hill properly. It’s an important franchise and they miss the mark on all of the subtleties that made the originals excellent.