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Cake day: August 2nd, 2023

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  • Shivering Isles rivals Morrowind in my mind. It has a strange and unique setting and most of the content is incredibly well-written, which contrasts sharply with the standard medieval setting of baseline Oblivion (mandatory reminder that Cyrodiil was supposed to be a rainforest, but the devs retconned it to make development easier).

    The other expansion, Knights of the Nine, was just a bunch of fetch quests to unlock an armor set and was disappointing in comparison to even the base game (though at least the final boss fight was cool). It also put behavioral tracking on the DLC’s rewards that would disable them if your character gained infamy, forcing you to repeat a bunch of boring travel quests to fix them whenever this happened. There’s a reason KotN never comes up in discussions about the game.













  • Oblivion uses Gamebryo. Creation is Skyrim and later games. That might seem pedantic since it’s a newer version of the same engine, but one of the major reasons for the rename was Bethesda ripping out the Gamebryo rendering code and replacing it with their own, more modern renderer.

    The modders have still done amazing things with Oblivion, but they’re limited by the ancient Gamebryo tech. Postprocessing shaders, high-poly meshes and texture upscaling can only do so much, especially on a 32-bit engine that can use at most 4 gigs of RAM (2.5 gigs if Bethesda didn’t set the LAA flag and the end user hasn’t installed a 4GB patch).