

This is definitely a ground-up remake, not a port with original code.
This is definitely a ground-up remake, not a port with original code.
It’ll happen. I don’t think it’ll be good, but it’ll happen.
This remaster was made by a different studio, not Bethesda, so I do believe them after they said that TES6 is now in full production following Starfield.
Microsoft likes doing shadowdrops, apparently. Hi-Fi Rush being the most prominent, but they also shadowdropped the Ninja Gaiden 2 remake a few months ago.
I mean, despite whatever reputation UE5 may have, Oblivion was legendarily buggy. Oblivion defined Bethesda’s reputation for producing bug-riddled games.
Well…more room for improvement, then?
I am actually not even sure how much input Bethesda had in this. It was remastered by an outside studio contracted by Microsoft. The same studio handling the remaster of Metal Gear Solid 3, apparently.
The only part that gives me pause is that this is supposedly in Unreal Engine rather than Bethesda’s usual engine.
Not to say that there won’t be a modding scene, but it will be substantially different without the equivalent of the Construction Set/GECK/Creation Kit.
For me they’re still on par in terms of game pricing because PC still doesn’t have the advantage of physical media that you can buy used or borrow for free. But the console makers seem to be doing everything in their power to kill that advantage, with Nintendo’s “game key card” being the latest move in the all-digital direction.
Not to mention it being a moot point with Nintendo anyways since they’ve figured out the magic formula of keeping their games in a permanent state of high demand and short supply, effectively ensuring they never come down in price.
Good luck getting one, hardware has been practically non-existent lately. At least for anything other than scalper prices. I hope that this trend doesn’t continue too much longer.
It’s not like the PC market is in great shape either, though. I mean I’m sure it’s fine if you’re mostly playing indie games that are not too visually demanding and taxing on the hardware, but it is insanely expensive to buy a good computer these days that can play newer games in good quality. Even with the price increases, a GPU alone will run you the cost of a PS5 or more, maybe even double.
Or maybe that’s just it, maybe there won’t be a noticeable gen bump for a long time, since no one can afford it. Time to start focusing on how to make hardware cheaper instead of better.
No matter how interesting a concept it may look, it’s still just a shitty live service game.
Not to develop mods, but the PS5 version of the game (and Xbox) supports some mods available from the mod manager that you can also find on PC. I think the console versions of mods require an approval process to make sure they work.
You can turn auto updates off
Really? I get like very creepy uncanny valley vibes with these cats
Sadly, the legal interpretation of copyright says you own the plastic, but not the data it contains. It sucks but it’s not just Ubisoft.
For what it’s worth as well, I would bet that there are different points during the year where substantially more devices are sold than others. Holidays, launch days, back to school, etc. probably see the majority of new devices purchased, while the rest of the year would be a steady trickle.
It’s no different from Hades 1. It was exclusive to PC and Switch at launch, then released for other consoles 11 months later. If it worked out for that game, I don’t see why it wouldn’t for this one.
You can, though from personal experience it can be a bit finicky if you’re trying to emulate the better PSP version. There are some optional patches that can be applied to it to improve stability, but it still crashes on me a few times in PPSSPP.
A native PC release would have been nice to have. It’s one of the few FF games still not available on PC/Steam.
Alternatively, one could grab the Android version and try to run that on PC through the now-deprecated WSA, but the mobile port is touch input only with no controller support.
Before anyone gets hyped thinking this is a spiritual sequel to Bloodborne, they may want to read the description on the official site (translated from Japanese via DeepL):
The Duskbloods," a multiplayer action game, was announced during a Nintendo Direct released on Wednesday, April 2.
The software for Nintendo Switch 2 is a PvPvE-based multiplayer action game that pits up to eight players against each other, and between players and their enemies. Players take on the role of the “Twilight Bloods,” a race of people who have been given powers beyond those of humans through the power of special blood, and engage in an epic battle for the "First Blood.
The “Creator’s Voice,” an interview with the director regarding the concept and worldview of the game, will be released on Friday, April 4 at 10:00 p.m.
Please look forward to the release of this work in 2026.
This game appears to be to Bloodborne what Nightreign is to Elden Ring: an online multiplayer-focused experience using a lightweight version of their gameplay formula. Only, while Nightreign is co-op, this one appears to be more competitive.
Basically, no one should be buying a Switch 2 for this game if they’re expecting Bloodborne 2. If they do, they’re setting themselves up for disappointment.
Why is that? It’s being done by a different studio entirely that specializes in ports and remasters.