• 1 Post
  • 32 Comments
Joined 2 years ago
cake
Cake day: October 4th, 2023

help-circle
  • Yeah, it’s definitely not a complete list of wants above. I don’t personally use pointing sticks, but I totally get the lack of availability driving people who do want it bonkers.

    My guess is lack of scale. I mean, the overwhelming bulk of laptops don’t have them either, and Framework is already working at limited scale.

    I’m not saying “Framework is bad people” – they gotta work with what they have. But, like…for their current build, I remember reading a blog post about how they were using rounded-edge screens that they found a large batch of that someone else wanted for something else to try to compensate for their lack of scale and bring prices down. They already have to struggle with scale issues that large laptop manufacturers don’t.

    Every individual option that they have to go engineer up is gonna add cost, and that has to be paid for by spreading the cost over a relatively-small number of laptops. That’s why you’d want something like Intel putting out a standardized laptop form factor, though – if all laptops support a standardized “laptop keyboard” form factor, then suddenly you have an enormous amount of scale available, anyone can just buy and snap into place a new laptop keyboard with a pointing stick, and suddenly, anyone making these things has a huge amount of scale, because they’re designing the thing for laptops from a wide range of vendors, instead of just for one small laptop vendor.

    FYI, if you can tolerate hauling around an external keyboard — and unless your laptop is a hybrid tablet that lets you swivel the keyboard out of the way, getting its internal keyboard out of the way means having to put the laptop on a stand, haul around and use an external display instead of the built in one, or shove the built-in display back further than where you’d want it relative to your eyes — it’s possible to get an external keyboard with a pointing stick. I just had a comment the other day that listed several USB keyboards that provide this. It was, unfortunately, in someone’s troll post on !trackballs@discuss.tchncs.de and so the whole post got deleted, so I can’t link to it, but here’s a copy:

    If you’re okay with an external keyboard:

    Cherry MX keyswitches:

    https://www.amazon.com/Mechanical-Keypadless-Capacitive-AS-KBQ89-LRGBWP/dp/B0972DC97Q

    Scissor switch:

    https://www.amazon.com/Lenovo-Thinkpad-Trackpoint-Keyboard-4Y40x49493/dp/B08CS1FVF2/

    Buckling spring:

    https://www.pckeyboard.com/mm5/merchant.mvc?Screen=PROD&Product_Code=UB40PGA

    Note that I own one of the last, a model from about ten years ago. The buckling spring keyswitches are indestructable, and the nipple itself is fine, but the mouse button switches were much less durable and wore out a long time back. I have no idea if they still use the same button switches.


  • That, but also, I think that ability to upgrade the GPU is likely more important than the CPU, these days. CPU performance and capabilities aren’t changing as quickly as those of the GPU, and there are more non-gaming parallel compute applications coming to the fore. If you want to extend an older computer’s longevity by putting a modern component in, I’d think that the GPU would be more critical.



  • The modular desktop is largely from them.

    From a business standpoint, if I were Intel, I imagine that I might be very interested in leveraging my ability to do modular x86 systems. There is incoming laptop competition from ARM SoC systems, which are particularly weak on modularity. There, it’s not even just the laptop vendor making calls as to what components go on the system, but Qualcomm or whoever the SoC vendor is, so the consumer is even further away from having ability to choose what they get.



  • l’d like there to be a portable, modular PC, and I want one for myself. I’d like the ability to have a larger, replaceable battery (maybe with multiple batteries a la Toughbook that can collectively exceed 100Wh); a Synaptics-style trackpad with three physical buttons; more USB-C ports (at least Framework laptops can do this one); more memory; centered keyboard with Caps Lock and Left Control physically swapped; a desktop-style, physically-removable, larger, better-optics webcam that can be left in a small case and attached only when I want to use it; an HMD instead of standard display when we hit the point that they’re a viable display replacement; a case that doesn’t rely on a spudger to open; a case with space to put air vents somewhere other than the bottom so that using the device on a soft surface doesn’t obstruct them, and so forth.

    However, I don’t think that it makes sense for all laptops to do that. Modularity does come with costs, and not everyone wants to pay them.

    • Physically, more size and weight. Need more space to make all these individually-structurally-sound components. I don’t care about this, as I throw my laptop into a backpack, but some people will.

    • More power usage to use more widely-separated chips. Phones can be light on power in part because they’re using an SoC, the opposite of modularity. I don’t care about this because I’m fine with just throwing bigger batteries at the thing, but some people will.

    • Easier to test and validate that a fixed number of devices work together (not a big deal for me, as I’m fine with where desktops are today).

    • Security issues. External bus devices have historically not been trusted, but internal bus devices have been. If I can get physical access to your laptop and I can easily replace an internal component, that might have security implications.




  • The three best games in the series were Puyo Puyo 15th Anniversary (2006), Puyo Puyo 20th Anniversary (2011), and Puyo Puyo Chronicle (2016, this game is 25th in all but name). None of these games were released outside of Japan

    kagis

    https://puyonexus.com/wiki/Puyo_Puyo_Chronicle

    After being defeated, Satan joins the party and promises that the way back home lies at the top of the Color Tower, and all Arle would need to do now is scale it to return home.

    Hmm.

    I think “Satan as a playable character” might be one of those cultural-issue things that would come up when considering localization.


  • Black Isle Studios planned to include a dual-combat system in the game that allowed for the player to choose between real-time (Bethesda Softworks’ Fallout games and Micro Forté and 14° East’s Fallout Tactics) or turn-based combat (Fallout and Fallout 2) but real-time was only included due to Interplay’s demands.

    I suppose you’re most-likely aware of them, but if you wanted more turn-based Fallout, have you looked into Wasteland 2 and Wasteland 3?







  • Naval action for slow wooden ships in the Bahamas.

    I haven’t seen this prior to now. The idea of a nice age-of-sail combat game sounds interesting, but…man, looking at the Steam description there has some surprises:

    • That is an appallingly low Steam rating.

    • It looks like the split is between players who think that the game is too-slow-paced and those who are fine with that, so I could see someone who wants a slow game being into it.

    • Jesus Christ, the DLC prices. They’re selling each additional ship for ~$50? Like, the game with all ships is ~$700? I mean, I know that DCS World and Il-2 Sturmovik: Battle of Stalingrad use that model, but I can’t imagine that the ships function as differently from ship-to-ship as the combat aircraft in those games, bring as much additional gameplay.



  • That’s a lot of different categories.

    I like naval warfare games, but I tend towards the sim side, not the “experience being someone there” sort.

    The naval warfare game that I have played the most of recently is Rule the Waves 3. That’s definitely not an eye candy game, but it models the design and development of warships from 1880 into the Cold War, the construction of fleets, and the tactics when they meet, has a lot of flexibility to simulate different stuff.

    The game that I’m most looking forward to being completed is Sea Power: Naval Combat in the Missile Age, which is presently still in Early Access and last time I played it still had a lot of unfinished work. Sort of a spiritual successor to Fleet Command/Jane’s Fleet Command. Modern air and naval warfare.

    It doesn’t work on Linux, so I can’t play it, but Command: Modern Operations is probably the most sim-oriented contemporary air/naval warfare program you can get.

    Two other naval warfare games that I enjoy playing:

    Cold Waters, which is a Cold War sub warfare game. It abstracts out a lot of the manual stuff that some other sub sims do. Covers the “hide, gather data, strike” bit.

    Carrier Command 2. This is not a real-world oriented sim. You command an amphibious assault ship which can capture islands to gain resources, capture technology, and buy munitions, air and amphibious vehicles, and fight against another similar amphibious assault ship approaching you. I really like the untextured polygon aesthetic – they make stuff look pretty even with just that. Need to manage a ton of vehicles and aircraft and production and logistics vessels and support craft concurrently; as the game continues on, the load increases. If you’ve played Hostile Waters: Antaeus Rising, sort of similar idea — both are based on Carrier Command. Not mission-oriented the way Hostile Waters is. It’s really intended to be played multiplayer, which I’ve no interest in, but you can play single-player if you can handle the load of doing all the tasks. I had a surprising amount of fun banging away with this one. I really think that this game would have benefited from some rebalancing and further development — some gear just isn’t all that useful, and I think that the game would make a magnificent base for a more-sophisticated-dynamic-campaign single-player-oriented game.

    You mention Subnautica. I enjoyed that, though unlike the other games here, that’s not really a naval warfare game, but it’s certainly got a sea theme. I think I own the sequel, Subnautica: Below Zero, but haven’t played it, but given that you don’t mention it, I thought I would, as I’d assume that if you like the first game, you’d also enjoy the second.

    Sunless Sea and its sequel Sunless Sea: Zubmariner is…hard to describe, more about providing a dark British Empire fantasy naval-themed game. Not naval warfare, but exploring a subterranean world…but it’s got sea theming. Not much like everything else on here. Mostly about creating a mood — the gameplay isn’t terribly deep.

    It’s not, strictly-speaking, a sea-based game, but Nebulous: Fleet Command is a sci-fi space-based fleet warfare game. A lot of the elements that you might want in a sea-based fleet naval warfare game are there, sensors, electronic warfare, weapons and countermeasures and such.

    I think that those are the sea- or sea-associated games that I’d probably most recommend, myself.

    EDIT: I have not yet gotten around to playing Dredge, but I’ve read enough positive comments on it that I’d suggest at least looking at it.