I’m talking about things like:

most realistic physics most aesthetically pleasing sea most fun to play most immersive (pun intended (I’ll sea myself out)) most activities available at sea most variety of sea going vessels

Games with impressive seas that I’ve played so far:

Assassin’s Creed Odyssey (Triremes and heaving seas) Just Cause 3 (Sparkling blue mediterranean seas) Sea of Thieves (Monsters and pirates) Sailwind (Gentle seas and actual sailing mechanics) Silent Depth 2 Pacific (Sneaky WW2 subs) Cold Waters (Sneaky modern subs) Uboat (Beautiful WW2 seas, rare shooting opportunities) Subnautica (Thalassophobia and crafting)

I’ve also noticed that Ships at Sea has just gone on sale. If you’ve played it recently was it any good?

    • Buddahriffic@lemmy.world
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      18 hours ago

      I enjoyed below zero but found the big moments weren’t as big. Like I’d categorize Subnautica as an exploration horror survival crafting game for the first playthrough but then drop the horror for subsequent ones. I didn’t really get the same sense of horror from below zero and don’t think 2 could do it either.

      The way the original dripped the information was an experience on its own, you know, the whole reason I’m being vague to not spoil it while being OK with using quotes like “Multiple Leviathan class life forms detected. Are you sure what you’re doing is worth it?”

      The second one didn’t have that, even though they really expanded on a lot of things and did a great job at making a successor exploration survival crafting game, it didn’t make me reel or feel like a hopeless situation just entered a whole new level of hopelessness. That experience is what I wish I could go back to but can’t.

    • warm@kbin.earth
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      18 hours ago

      Below Zero is just not the same. I hope the new one returns to the original formula, even with it’s co-op.

      • Rai@lemmy.dbzer0.com
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        17 hours ago

        It’s the dialogue for me. Some of it was just kinda ok. But having other characters to interact with really took away the loneliness aspect that made the first game so good.

        Plus fuck the on-land section.

        • warm@kbin.earth
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          16 hours ago

          Yep exactly. I also didn’t like the hand-holdy waypoints, being told somewhere 1000m down there’s a facility is all I needed.

          All the monsters are so easy to avoid with orchestrated attacks. The biggest baddest reapers of that game are just on rails and they give you a seatruck perimeter defense upgrade, which just makes every enemy extra harmless.

          Also the story…

          spoiler-title

          you are sent down to find out what happened to your sister, then you just end up fucking off with a random alien and you dont even need to find anything out about your sister…

          • Rai@lemmy.dbzer0.com
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            16 hours ago

            Oh I could not agree more with all of your points hahaha. I did like the seatruck more than the giant sea base in the first game (I never really used that…) but I also modded my seatruck so it wouldn’t go slower with more cars attached.

            I gave the original Subnautica an 8/10 (on a real rating system, where 5/10 is an average game, not trash lawl) and I gave BZ a 6/10. It was good, but the original was amazing.

            • warm@kbin.earth
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              16 hours ago

              That’s exactly how I rate too! Doesn’t make sense a 7 is just an okay game and there’s no such thing as a 10 aha

              • Rai@lemmy.dbzer0.com
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                12 hours ago

                Oh hell yeah! I like you. One of my biggest peeves is reviewers rating something a 6/10 as “okay but kinda bad.” For me, a 5/10 is a serviceable game that I enjoyed, but has some flaws. Not until like 4/10 do I rate “really flawed and needs much work”. I have tons of 5/10 games I really enjoyed.

                I think I have three or four 10/10 games period, reviewers throw that out like parade candy!